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Lecture 1: Introduction (32)
Staffethanweber

I saw this article last week titled "Congress blocks purchase of more Microsoft combat goggles".

Soldiers wore goggles for 72 hours and experienced a lot of headaches, eyestrain, and nausea issues. Now the Army wants to invest in improving goggles rather than buying the 7K pairs they initially requested...

Anyone have thoughts on how to improve these devices or what innovations needs to be done?

austinapatel

@ethanweber I think since humans have such a detailed view and understanding of how the world should work that when there is issues with AR/VR applications (lag, stuttering, visual abnormalities) that we catch them very easily and it can lead to nausea and other issues. I imagine as the compute+realism improves these issues will hopefully get less serious.

armaangoel78

I feel like something like this is more of a simulation problem than a graphics problem (though maybe simulation falls under graphics?) In an airplane simulator for example, its less important that things look realistic than if they move realistically. It would be bad if pilots got used to the plane behaving a certain way in simulation and it behaved differently in real life, for example.

Staffjamesfong1

@armaangoel78 Physics simulations are also a huge part of graphics. We will get to talk more about this in future lectures.

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