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Lecture 13: Global Illumination & Path Tracing (32)
lkushigemachi

I found this useful video explaining the rendering equation! https://www.youtube.com/watch?v=AODo_RjJoUA

adityasingh7311

That's an interesting video. Towards the end the presenter talks about the application to online multiplayer video games like Quake. I wonder how this works since ray tracing is quite computationally expensive for just images but it would be more so in a dynamic environment where latency matters.

Ishaandham19

Thanks for sharing the video! It does a great job explaining the rendering equation, and emphasizes the need for recursion in the eqn. Yes, ray tracing in games is quite computationally expensive. I found this article - https://developer.nvidia.com/blog/practical-tips-for-optimizing-ray-tracing/ that goes over specific optimizations to ray tracing in the presence of dynamic objects. It includes concepts we learned in the class like BHV, shaders, and more.

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