Lecture 13: Global Illumination & Path Tracing (32)
lkushigemachi
I found this useful video explaining the rendering equation! https://www.youtube.com/watch?v=AODo_RjJoUA
adityasingh7311
That's an interesting video. Towards the end the presenter talks about the application to online multiplayer video games like Quake. I wonder how this works since ray tracing is quite computationally expensive for just images but it would be more so in a dynamic environment where latency matters.
Ishaandham19
Thanks for sharing the video! It does a great job explaining the rendering equation, and emphasizes the need for recursion in the eqn.
Yes, ray tracing in games is quite computationally expensive. I found this article - https://developer.nvidia.com/blog/practical-tips-for-optimizing-ray-tracing/
that goes over specific optimizations to ray tracing in the presence of dynamic objects. It includes concepts we learned in the class like BHV, shaders, and more.
I found this useful video explaining the rendering equation! https://www.youtube.com/watch?v=AODo_RjJoUA
That's an interesting video. Towards the end the presenter talks about the application to online multiplayer video games like Quake. I wonder how this works since ray tracing is quite computationally expensive for just images but it would be more so in a dynamic environment where latency matters.
Thanks for sharing the video! It does a great job explaining the rendering equation, and emphasizes the need for recursion in the eqn. Yes, ray tracing in games is quite computationally expensive. I found this article - https://developer.nvidia.com/blog/practical-tips-for-optimizing-ray-tracing/ that goes over specific optimizations to ray tracing in the presence of dynamic objects. It includes concepts we learned in the class like BHV, shaders, and more.