Lecture 13: Global Illumination & Path Tracing (59)
austinapatel
With fewer bounces the shadows appear much darker than with more light bounces. Is there a way to simulate the "soft" shadow effect with a fewer number of bounces in a more computationally efficient way?
With fewer bounces the shadows appear much darker than with more light bounces. Is there a way to simulate the "soft" shadow effect with a fewer number of bounces in a more computationally efficient way?