Lecture 13: Global Illumination & Path Tracing (64)
JustinHuey1
How much more expensive is it to compute a scene with an additional bounce? Is there a way to mathematically figure out a threshold where another level of bounce doesn't significantly improve the scenes rendering?
starptr
I believe this is for demonstration purposes only; since repeated bouncing converges, we compute the closed form I−K1 instead
How much more expensive is it to compute a scene with an additional bounce? Is there a way to mathematically figure out a threshold where another level of bounce doesn't significantly improve the scenes rendering?
I believe this is for demonstration purposes only; since repeated bouncing converges, we compute the closed form I−K1 instead