One cool use of BSDf in graphic work is in sophisticated optical devices. BSDF measurements are used with prototype devices to determine how well the prototype's optical properties match the optical model. I can't wait to explore this concept in class more.
CardiacMangoes
In blender, the default material is the "Principled BSDF" and is actually based on methods in the physically based rendering "PBR" book! The Bidirectional Surface Distribution Function is incredibly flexible since it can model a host of material-light interactions.
bbcd0921
What are differences between bsdf and brdf?
CardiacMangoes
@bbcd0921 based on the wikipedia for BSDF, BSDF is more general, dealing with not only reflection but also transmission. BRDF deals with only reflectance.
Zc0in
BSDF=BRDF + BTDF, which is more general and is the combination of reflection(BRDF) and transmittance(BTDF)
One cool use of BSDf in graphic work is in sophisticated optical devices. BSDF measurements are used with prototype devices to determine how well the prototype's optical properties match the optical model. I can't wait to explore this concept in class more.
In blender, the default material is the "Principled BSDF" and is actually based on methods in the physically based rendering "PBR" book! The Bidirectional Surface Distribution Function is incredibly flexible since it can model a host of material-light interactions.
What are differences between bsdf and brdf?
@bbcd0921 based on the wikipedia for BSDF, BSDF is more general, dealing with not only reflection but also transmission. BRDF deals with only reflectance.
BSDF=BRDF + BTDF, which is more general and is the combination of reflection(BRDF) and transmittance(BTDF)