Just a casual observation: this one, with a brief glance, strikes the eye as far more realistic than the next thanks to the details of the scratches. One moment later though and the eyes notice the obvious pattern, two seemingly identical streaks of scratches next to each other. This isn't an issue in the next as its details are subtler. I wonder, if one is reusing some pattern in a model, if there's a point at which too much detail can harm the perspective of it? That is, the presence of the details make it easier for the user to spot similarities.
justin-shao
Interestingly, when it comes to perceiving how real an object is, another factor that contributes to this is how consistent the levels of detail are across different parts of the image. For example, if the render has very detailed texture for the metal parts but an undetailed plastic handle, we will likely perceive the item as unrealistic and "weird".
Just a casual observation: this one, with a brief glance, strikes the eye as far more realistic than the next thanks to the details of the scratches. One moment later though and the eyes notice the obvious pattern, two seemingly identical streaks of scratches next to each other. This isn't an issue in the next as its details are subtler. I wonder, if one is reusing some pattern in a model, if there's a point at which too much detail can harm the perspective of it? That is, the presence of the details make it easier for the user to spot similarities.
Interestingly, when it comes to perceiving how real an object is, another factor that contributes to this is how consistent the levels of detail are across different parts of the image. For example, if the render has very detailed texture for the metal parts but an undetailed plastic handle, we will likely perceive the item as unrealistic and "weird".