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Lecture 14: Material Modeling (55)
countermoe

Strangely enough, Final Fantasy XV was one of the first games where I felt blown away by the graphics by. The hair system they had was really impressive, as characters' hair seemed to bounce along as characters traversed. Hair was also dynamically affected by weather conditions and wind. This hair was created by layering set groups of hair and tying them to bones.

Slides from a talk at SIGGRAPH about the game: http://www.jp.square-enix.com/tech/library/pdf/s16_final.pdf

joeyzhao123

An interesting to note is that in the previous FFXIV, a thing that I dislike the most is the hair physics as it seems like one of the fakest elements. FFXV significantly improved on that.

stexus

One of the biggest things I noticed about hair in this game when I played it was just how individual each strand seemed instead of big blobs of hair in other games. Really makes me appreciate graphics.

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