If you thought rendering the images for the project took long, here's a fun fact: it took Pixar over 800,000 machine hours to fully render all the frames in Toy Story! (all 114,240 frames)
Staffjamesfong1
@egbenedict A fun fact indeed!
Toy Story 1 came out in Nov 1995. That was 27 years ago. Imagine how fast we could render it now!
orenazad
This page has some more cool facts. Found it while trying to figure out how quick we could render this today.
Toy story used a rasterization pipeline over raytracing
It says that at the time It would take 6.5 years to render out on a single computer, but I've seen the 800,000 hours figure much more frequently.
We could easily render out toy story in realtime (90fps) on modern computers.
The first fully path traced feature was Monster House from 2006!
If you thought rendering the images for the project took long, here's a fun fact: it took Pixar over 800,000 machine hours to fully render all the frames in Toy Story! (all 114,240 frames)
@egbenedict A fun fact indeed!
Toy Story 1 came out in Nov 1995. That was 27 years ago. Imagine how fast we could render it now!
This page has some more cool facts. Found it while trying to figure out how quick we could render this today.
Toy story used a rasterization pipeline over raytracing
It says that at the time It would take 6.5 years to render out on a single computer, but I've seen the 800,000 hours figure much more frequently.
We could easily render out toy story in realtime (90fps) on modern computers.
The first fully path traced feature was Monster House from 2006!
https://www.cs.princeton.edu/courses/archive/fall22/cos426/assignments/A3/#:~:text=Toy%20Story%20%E2%80%94%20the%20first%20feature,over%20raytracing%20for%20practical%20considerations.