Actually maybe most of the movements have some elements of curves and straights at the same time, and actions following curves all the time may look unrealistic in some settings.
modatberkeley
I agree, but I think there has to be some sort of way to make straight movements still a little curvy, since living creatures don't make completely straight movements.
j3nguyen01
I think figuring out how a creature moves is a difficult task animators have to deal with. When they were trying to animate the octopus from dory, it took two years to create this one scene due to the complexities of the octopus' movements: https://www.youtube.com/watch?v=Nn0S2vmSCU0
Actually maybe most of the movements have some elements of curves and straights at the same time, and actions following curves all the time may look unrealistic in some settings.
I agree, but I think there has to be some sort of way to make straight movements still a little curvy, since living creatures don't make completely straight movements.
I think figuring out how a creature moves is a difficult task animators have to deal with. When they were trying to animate the octopus from dory, it took two years to create this one scene due to the complexities of the octopus' movements: https://www.youtube.com/watch?v=Nn0S2vmSCU0