Are the rates of acceleration usually physics-based? In other words, do they use calculations to make sure all objects follow the same physics rules we have or is it done by eye?
aliwang2001
Not surprisingly, physics is a pretty huge component in animation! I found this article that helps show how different timings can cause different effects: https://www.animatorisland.com/physics-in-animation-how-important-is-it/
e.g. by slowing down arm swings, you can make a 4 ft character feel like a 6 ft character. Also found out that a lot of physicists are actually consultants for animators to find a good rate of acceleration/movement!
Are the rates of acceleration usually physics-based? In other words, do they use calculations to make sure all objects follow the same physics rules we have or is it done by eye?
Not surprisingly, physics is a pretty huge component in animation! I found this article that helps show how different timings can cause different effects: https://www.animatorisland.com/physics-in-animation-how-important-is-it/ e.g. by slowing down arm swings, you can make a 4 ft character feel like a 6 ft character. Also found out that a lot of physicists are actually consultants for animators to find a good rate of acceleration/movement!