Sony recently released a new consumer motion tracking device that can be used for vr games. Instead of needing a whole suit, it uses 6 motion tracking wireless tags, that communicate via bluetooth to a device running their app, which sends the sensor information as inputs to the game engine. More information here: https://www.engadget.com/sony-mocopi-movement-tracker-metaverse-avatars-131721036.html
waleedlatif1
With the advancements in computer graphics, I wonder whether these motion capture devices will actually be necessary in the future. Particularly with advancements in AI, I wonder if they will be able to create realistic movements without actually having to have anyone in the suit and map their motions to the characters.
Staffmcallisterdavid
@waleedlatif1 You're right! There's lots of companies working on markerless motion capture right now, including: https://wonderdynamics.com
Sony recently released a new consumer motion tracking device that can be used for vr games. Instead of needing a whole suit, it uses 6 motion tracking wireless tags, that communicate via bluetooth to a device running their app, which sends the sensor information as inputs to the game engine. More information here: https://www.engadget.com/sony-mocopi-movement-tracker-metaverse-avatars-131721036.html
With the advancements in computer graphics, I wonder whether these motion capture devices will actually be necessary in the future. Particularly with advancements in AI, I wonder if they will be able to create realistic movements without actually having to have anyone in the suit and map their motions to the characters.
@waleedlatif1 You're right! There's lots of companies working on markerless motion capture right now, including: https://wonderdynamics.com