Seeing the hierarchical representation of the skeleton here, I wonder what ways we could incorporate simulated aspects of the body (say, a simplified version in a video game) into the animations to increase their realism, nuance and variation? For example, a game character, after significant movement, may tire and their joints may stiffen, which could have a procedural effect on how the limbs move in the animations.
Seeing the hierarchical representation of the skeleton here, I wonder what ways we could incorporate simulated aspects of the body (say, a simplified version in a video game) into the animations to increase their realism, nuance and variation? For example, a game character, after significant movement, may tire and their joints may stiffen, which could have a procedural effect on how the limbs move in the animations.