How do artists and animators ensure that the blend shapes they create are realistic and believable, and accurately convey the intended emotions or expressions?
madssnake
Blend shapes is also known as morph target animation. A drawback is that it can be computationally heavy as well as take up more memory since each vertex needs to be manipulated and stored for each frame. Read more about benefits and drawbacks on wikipedia.
ld184
Are linear interpolation here element-wise?
Noppapon
I am interested in the use of this technique in animations with changing natural facial expression (eg. from smily face to sad face quickly) and how interpolation comes in to play to make a realistic transition. Would the weight assigned to one face gradually decrease (1 -> 0) while the other gradually increase (0 -> 1)?
How do artists and animators ensure that the blend shapes they create are realistic and believable, and accurately convey the intended emotions or expressions?
Blend shapes is also known as morph target animation. A drawback is that it can be computationally heavy as well as take up more memory since each vertex needs to be manipulated and stored for each frame. Read more about benefits and drawbacks on wikipedia.
Are linear interpolation here element-wise?
I am interested in the use of this technique in animations with changing natural facial expression (eg. from smily face to sad face quickly) and how interpolation comes in to play to make a realistic transition. Would the weight assigned to one face gradually decrease (1 -> 0) while the other gradually increase (0 -> 1)?