How do we figure out the desired pose outline for correction since we do not have this from samples?
adityasingh7311
The desired final pose is an input parameter. The non-linear model generates the corrective blend shape such that weird artifacts from posing just the default shape are resolved by instead posing the corrected shape.
LuxuFate
Within Autodesk Maya, Blend shapes allow you to use deformed meshes without having to alter any vertices. This can be used to make minor animations such as blinking or facial expressions without having to remesh the model.
How do we figure out the desired pose outline for correction since we do not have this from samples?
The desired final pose is an input parameter. The non-linear model generates the corrective blend shape such that weird artifacts from posing just the default shape are resolved by instead posing the corrected shape.
Within Autodesk Maya, Blend shapes allow you to use deformed meshes without having to alter any vertices. This can be used to make minor animations such as blinking or facial expressions without having to remesh the model.