The professor mentioned hierarchical methods for this by clumping groups of stars together which kind of reminded me of BVH and KD trees, wondering if the method is similar.
red-robby
With the scales found in galaxy simulations (e.g., the distances between entities and the great variation in size of objects), I'd imagine they are particularly vulnerable to floating point inaccuracies.
The professor mentioned hierarchical methods for this by clumping groups of stars together which kind of reminded me of BVH and KD trees, wondering if the method is similar.
With the scales found in galaxy simulations (e.g., the distances between entities and the great variation in size of objects), I'd imagine they are particularly vulnerable to floating point inaccuracies.