We can simulate the velocities of the fluid on the fluid gird, so how can we convert this to actual renderings of fluid? For the other approaches mentioned here the rendering mechanisms are fairly straight forward.
rsha256
How are eulerian meshes different from lagrangian ones?
annieln
Material Point Method is another method used to simulate particle-based fluids. Walt Disney Animation Studios has published some interesting papers involving MPM, for example, using it to simulate phase changes (melting butter, cooling lava) and snow simulation (think Frozen)!
Augmented MPM for phase-change and varied materials: https://media.disneyanimation.com/uploads/production/publication_asset/108/asset/siggraph2014_melt.pdf
We can simulate the velocities of the fluid on the fluid gird, so how can we convert this to actual renderings of fluid? For the other approaches mentioned here the rendering mechanisms are fairly straight forward.
How are eulerian meshes different from lagrangian ones?
Material Point Method is another method used to simulate particle-based fluids. Walt Disney Animation Studios has published some interesting papers involving MPM, for example, using it to simulate phase changes (melting butter, cooling lava) and snow simulation (think Frozen)!