The "Inside Out" tracking actually relies heavily on machine learning and ergonomics. Many VR companies(HTC for example) also adapted to inside-out tracking in their recent devices with far worse accuracy due to their inferior training set. ML is also used, along with the accelerometer, to deduce the position of the controller when they're not in the tracking camera's FOV.
kkoujah
The fact that it doesn't require external sensors is really cool because it makes the technology more accessible and easier to use. With traditional outside-in tracking, external sensors or base stations are required, which can be expensive, difficult to set up, and limit the mobility of the user. With inside-out tracking, the sensors are built into the device, which makes setup and use much easier and allows for more freedom of movement. This opens up new possibilities for VR applications and makes the technology more accessible to a wider range of users.
Noppapon
I agree with the comments above, in that the very clear benefit of this tracking technology is its portability because it doesn't require external sensors. The other benefits of this technology that I could think of are 1.) cost, as it requires fewer components due to no external sensors required and 2.) no need to worry about external sensors having interference from external objects.
The "Inside Out" tracking actually relies heavily on machine learning and ergonomics. Many VR companies(HTC for example) also adapted to inside-out tracking in their recent devices with far worse accuracy due to their inferior training set. ML is also used, along with the accelerometer, to deduce the position of the controller when they're not in the tracking camera's FOV.
The fact that it doesn't require external sensors is really cool because it makes the technology more accessible and easier to use. With traditional outside-in tracking, external sensors or base stations are required, which can be expensive, difficult to set up, and limit the mobility of the user. With inside-out tracking, the sensors are built into the device, which makes setup and use much easier and allows for more freedom of movement. This opens up new possibilities for VR applications and makes the technology more accessible to a wider range of users.
I agree with the comments above, in that the very clear benefit of this tracking technology is its portability because it doesn't require external sensors. The other benefits of this technology that I could think of are 1.) cost, as it requires fewer components due to no external sensors required and 2.) no need to worry about external sensors having interference from external objects.