In a lot of modern (and very high-level) devices, a "global shutter" is instead used to combat this problem. What this does is expose the entire shutter at a single time, which means it does not need to capture line-by-line and thus is not subject to the same problem.
Ishaandham19
@alvin-xu-5745 I looked into using a "global shutter" on VR headsets. Global shutter is ideal for VR devices as it captures the entire frame simultaneously, and hence reduces motion blur and latency. However, cameras with global shuttering are more expensive!
In a lot of modern (and very high-level) devices, a "global shutter" is instead used to combat this problem. What this does is expose the entire shutter at a single time, which means it does not need to capture line-by-line and thus is not subject to the same problem.
@alvin-xu-5745 I looked into using a "global shutter" on VR headsets. Global shutter is ideal for VR devices as it captures the entire frame simultaneously, and hence reduces motion blur and latency. However, cameras with global shuttering are more expensive!