You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 21: Virtual Reality (187)
alvin-xu-5745

In a lot of modern (and very high-level) devices, a "global shutter" is instead used to combat this problem. What this does is expose the entire shutter at a single time, which means it does not need to capture line-by-line and thus is not subject to the same problem.

Ishaandham19

@alvin-xu-5745 I looked into using a "global shutter" on VR headsets. Global shutter is ideal for VR devices as it captures the entire frame simultaneously, and hence reduces motion blur and latency. However, cameras with global shuttering are more expensive!

You must be enrolled in the course to comment