I wonder how realistic it is to implement a warp for head translation using similar principles. It is not a simple rotation of the previously generated frame, but perhaps more study can be done into whether it is a significant issue that affects quality of experience
I wonder how realistic it is to implement a warp for head translation using similar principles. It is not a simple rotation of the previously generated frame, but perhaps more study can be done into whether it is a significant issue that affects quality of experience