For individuals with only one functioning eye, does that mean their capacity for immersion in VR will be greatly diminished?
mignepo
I wonder to what degree documentation has been made about any user disorientation that comes from the visual disparity between the monocular rendering and the stereo visual that the user physically sees?
prannaypradeep999
In addition to the ones mentioned in the slide, Vr and Ar devices often use motion parallax, Stereoscopic Vision, Binocular Disparity, Texture Gradient, and Occlusion 3D cues.
For individuals with only one functioning eye, does that mean their capacity for immersion in VR will be greatly diminished?
I wonder to what degree documentation has been made about any user disorientation that comes from the visual disparity between the monocular rendering and the stereo visual that the user physically sees?
In addition to the ones mentioned in the slide, Vr and Ar devices often use motion parallax, Stereoscopic Vision, Binocular Disparity, Texture Gradient, and Occlusion 3D cues.