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Lecture 21: Virtual Reality (44)
daniel-man

I found this adjustment to be really interesting and a great example of the level of detail necessary to create a comfortable VR experience. I remember trying products like Google's Cardboard and Daydream View (https://en.wikipedia.org/wiki/Google_Daydream) VR headsets many years ago, and I would get nauseous within minutes of interacting with the virtual world with them. I realize now that there are so many factors that can throw off your brain, including the inconsistent depth cues resulting from a headset that perhaps doesn't perfectly fit the distance between your eyes, inducing disorientation.

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