I wonder what differences and what tradeoffs manufactures make when making cheaper and more expensive CMOSes. The more expensive CMOS are probably denser, but I'm curious if they use higher quality filters or have better tolerances.
camacho-david
One interesting note is the change in using CCDs for motion control (such as on the NES zapper) to FSI CMOS on VR devices such as the Oculus Rift. Somewhat fulfilling the same purpose to varying degrees of success in a relatively large gap of time.
estherc123
does the color filter array just has the color that's displayed on the image, or it's just an indicator of the color that this sensor is responsible for but does not necessarily have that color?
I wonder what differences and what tradeoffs manufactures make when making cheaper and more expensive CMOSes. The more expensive CMOS are probably denser, but I'm curious if they use higher quality filters or have better tolerances.
One interesting note is the change in using CCDs for motion control (such as on the NES zapper) to FSI CMOS on VR devices such as the Oculus Rift. Somewhat fulfilling the same purpose to varying degrees of success in a relatively large gap of time.
does the color filter array just has the color that's displayed on the image, or it's just an indicator of the color that this sensor is responsible for but does not necessarily have that color?