In the context of video games, bilateral filtering can be used for tasks such as to simulate different lighting conditions and to apply various visual effects, such as motion blur and lens flares.
sartk
It's not clear to me how such a filter will clearly upweight neighboring pixels due to the edges rather than the noise. Seems like that's a matter of tuning f?
In the context of video games, bilateral filtering can be used for tasks such as to simulate different lighting conditions and to apply various visual effects, such as motion blur and lens flares.
It's not clear to me how such a filter will clearly upweight neighboring pixels due to the edges rather than the noise. Seems like that's a matter of tuning f?