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Lecture 3: Sampling and Aliasing (114)
waleedlatif1

When comparing random sampling to uniform sampling, I feel like they each have their own tradeoffs. As we learned earlier in this lecture, the patterns caused by sampling uniformly if the sampling frequency is too low results in jaggies, which doesn't look good. On the other hand, if the sampling is random within each frame buffer, there will be no pattern and this will result in inconsistencies for the frame buffers near the edges of the object. In practice, I'm not sure which of the two results in a better/worse image, but for consistency I think between being completely random and completely uniform, being uniform is better because there is some consistency in what is considered to be inside and outside the triangle formula, though intuitively a combination of uniform/random would probably be best.

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