One thing I thought about while watching lecture that I thought was really cool is that this is pretty much exactly what MSAA (multisample anti-aliasing) does in video games. To save on computation, supersampling is only performed on pixels on the edges of polygons, but it's still cool nonetheless!
TonyLianLong
Is there a "smart" way (or some heuristics) to determine how many points (locations) we need to sample a 1x1 pixel?
One thing I thought about while watching lecture that I thought was really cool is that this is pretty much exactly what MSAA (multisample anti-aliasing) does in video games. To save on computation, supersampling is only performed on pixels on the edges of polygons, but it's still cool nonetheless!
Is there a "smart" way (or some heuristics) to determine how many points (locations) we need to sample a 1x1 pixel?