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Lecture 3: Sampling and Aliasing (94)
neekrom

One thing I thought about while watching lecture that I thought was really cool is that this is pretty much exactly what MSAA (multisample anti-aliasing) does in video games. To save on computation, supersampling is only performed on pixels on the edges of polygons, but it's still cool nonetheless!

TonyLianLong

Is there a "smart" way (or some heuristics) to determine how many points (locations) we need to sample a 1x1 pixel?

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