This form of texture mapping seems limited, if we want movable or variable light sources how would we update the texture?
reinaw1012
Following up on @jebef's comment, I'm not sure if this is how it's done, but perhaps one could have the reflection vector be an output of a function that takes in the current texture map given the position of light sources?
This form of texture mapping seems limited, if we want movable or variable light sources how would we update the texture?
Following up on @jebef's comment, I'm not sure if this is how it's done, but perhaps one could have the reflection vector be an output of a function that takes in the current texture map given the position of light sources?