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Lecture 5: Texture Mapping (100)
jebef

This form of texture mapping seems limited, if we want movable or variable light sources how would we update the texture?

reinaw1012

Following up on @jebef's comment, I'm not sure if this is how it's done, but perhaps one could have the reflection vector be an output of a function that takes in the current texture map given the position of light sources?

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