Does this require the storage of a 3D table instead of a 2D one? For it to include all possible orientations
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An interesting application of anisotropic filtering is in games like Valorant, and other first person shooters. It is especially useful in these kinds of games because the first person perspective causes players to view many textures at oblique angles. Additionally, it offers large graphical improvements for relatively low performance costs, and in such fast-paced games, you can't afford to lose a single frame. In Valorant, you can even adjust the level of anisotropic filtering from a minimal 1x to a whopping 16x!
Does this require the storage of a 3D table instead of a 2D one? For it to include all possible orientations
An interesting application of anisotropic filtering is in games like Valorant, and other first person shooters. It is especially useful in these kinds of games because the first person perspective causes players to view many textures at oblique angles. Additionally, it offers large graphical improvements for relatively low performance costs, and in such fast-paced games, you can't afford to lose a single frame. In Valorant, you can even adjust the level of anisotropic filtering from a minimal 1x to a whopping 16x!