You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 6: Rasterization Pipeline (52)
sberkun

In Blender, the default texture is called "Principled BSDF" and includes options for things like subsurface scattering, metallic, specular, roughness, clearcoat, etc. Is this the same thing as BSSRDF, or perhaps a generalization of it?

Staffyirenng

@sberkun

Good question. I would need to double check the Blender documentation to be sure, but some of these terms may be slightly inconsistent with technical literature. No big deal!

Bear with us slightly, and later in the course I will define BRDF, BSDF and BSSRDF precisely. This will be in connection with our physically-based rendering portion of the course.

You must be enrolled in the course to comment