Maybe we can supersample in time as well to get the motion blur in a scene. But this seems very costly and I'm wondering if there is a better alternative for this.
StaffDanCubed
So I looked into this “supersampling in time” idea and found some pretty interesting results! Temporal Anti-Alising (TAA) is exactly that, where they take the the average value of a pixel rendered in a few different consecutive frames. So essentially each pixel represents a period of time instead of an exact point in time. This deals with jaggies very effectively, and it also introduces the kind of motion blur that we see here.
How is motion blur handled in rasterization?
Maybe we can supersample in time as well to get the motion blur in a scene. But this seems very costly and I'm wondering if there is a better alternative for this.
So I looked into this “supersampling in time” idea and found some pretty interesting results! Temporal Anti-Alising (TAA) is exactly that, where they take the the average value of a pixel rendered in a few different consecutive frames. So essentially each pixel represents a period of time instead of an exact point in time. This deals with jaggies very effectively, and it also introduces the kind of motion blur that we see here.