@sberkun I assume it is because Phong shading provide the best quality compared to the alternatives even though it is computationally slower.
armaangoel78
Interestingly as fidelity increases they all kind of converge to the same thing. I feel like that's generally true in graphics, in a world where we have enough compute to have as many triangles, pixels, etc as we want things are simpler. Alot of graphics techniques seem to be about still making things look accurate AND efficient.
rsha256
What are distinguishing features for vertex gouraud vs pixel phong when you have a high num of vertices?
P.S. also what does "gouraud" mean?
Why is there an asterisk next to Phong?
@sberkun I assume it is because Phong shading provide the best quality compared to the alternatives even though it is computationally slower.
Interestingly as fidelity increases they all kind of converge to the same thing. I feel like that's generally true in graphics, in a world where we have enough compute to have as many triangles, pixels, etc as we want things are simpler. Alot of graphics techniques seem to be about still making things look accurate AND efficient.
What are distinguishing features for vertex gouraud vs pixel phong when you have a high num of vertices? P.S. also what does "gouraud" mean?