You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 7: Intro to Geometry, Splines, and Bezier Curves (22)
Khan-AbdulA

Non-orthogonal tangents are used for smoother and more accurate shading of surfaces, particularly in the context of normal mapping. By using non-orthogonals, the direction of surface normals can be more precisely defined, resulting in more detailed and realistic surface shading. Often used in games and real-time applications for efficiency and quality.

You must be enrolled in the course to comment