Lecture 8: Mesh Representations and Geometry Processing (104)
adham-elarabawy
Doesn't it also make sense (in some cases) to not have a uniform distribution of triangle shape/size? An example of this is that eyes need more more detail than a relatively flat cheek that doesn't need nearly as many triangles?
Staffjamesfobrien
Yes! The ideal triangles depend on the application. If you'd like to see an example that uses dynamically changing nonuniform meshes: http://graphics.berkeley.edu/papers/Narain-AAR-2012-11/index.html
CardiacMangoes
Are techniques for isotropic remeshing useful for mesh reconstruction from camera-to-model technologies like NeRFs? I notice a lot of 3D meshes from a NeRF tend to contain bumpy noise and it seems like isotropic remeshing could help with reducing the noise from 3D models.
Doesn't it also make sense (in some cases) to not have a uniform distribution of triangle shape/size? An example of this is that eyes need more more detail than a relatively flat cheek that doesn't need nearly as many triangles?
Yes! The ideal triangles depend on the application. If you'd like to see an example that uses dynamically changing nonuniform meshes: http://graphics.berkeley.edu/papers/Narain-AAR-2012-11/index.html
Are techniques for isotropic remeshing useful for mesh reconstruction from camera-to-model technologies like NeRFs? I notice a lot of 3D meshes from a NeRF tend to contain bumpy noise and it seems like isotropic remeshing could help with reducing the noise from 3D models.