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Lecture 8: Mesh Representations and Geometry Processing (23)
AlexSchedel

These show up in a datastructure called a "Doubly Connected Edge List" and are really cool because they allow you to do a lot of manipulation of planes in space and check for basic things like if those planes overlap or not really efficiently. If you were just use a standard DFS traversal or something like that to check if planes overlapped it would be very slow, but this datastructure will do it almost instantly even for a large collection of edges. I actually have a friend who built an app to do stage design for plays using this datastructure, so it has applications just outside of graphics too!

mojito-1

So we can trace all edge events to a vertex and across the grid, effectively performing loop subdivision

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