Lecture 8: Mesh Representations and Geometry Processing (46)
tylerhyang
Since meshes can become extremely complicated after only a few rounds of loop subdivision, is there an industry-standard for when subdividing a mesh starts to have diminishing returns, especially when it comes to more sophisticated tasks involving meshes such as raytracing?
Since meshes can become extremely complicated after only a few rounds of loop subdivision, is there an industry-standard for when subdividing a mesh starts to have diminishing returns, especially when it comes to more sophisticated tasks involving meshes such as raytracing?