Lecture 18: Intro to Animation (11)
davidmyang

Even though animated films have very different characters with their own unique stories, early animations were very time consuming. Because of this, some popular Disney shows reused the same movements for different movies. Here is a good example: https://www.reddit.com/r/Damnthatsinteresting/comments/lehz7f/did_you_know_disney_often_reused_animations/

jsun28

I find the history of animation to be a really cool journey of creativity and innovation. From ancient animation devices to our current CGI animations, animations pioneers like Walt Disney in his animation Snow White have really laid the groundwork for iconic animation styles. It is really interesting to learn how much work goes behind rendering these animations and it makes me appreciate animated movies a lot more.

yangbright-2001

Generating animations using sequences of continuous scenes with proper frequency rates is indeed a genius design. Rendering the animation is a time-consuming work at the time it presents, and the choice of FPS should have been tuned for many times to make the animation looks fluent and coherent.

kalebdawit

Are animations today done with a similar frame by frame drawing process? Of course we have advanced digital drawing tools, but even so, manually drawing each frame of a long feature-length movie seems like an incredible undertaking even with a large skilled animation team.

saif-m17

Some people think that the first animated feature-length film was actually El Apóstol by Quirino Cristiani, released on 9 November 1917 in Argentina. This post seems to detail some information about it: https://www.awn.com/mag/issue1.4/articles/bendazzi1.4.html

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