Lecture 18: Intro to Animation (63)
muuncakez

What is the significance of having "bones" underneath the actual object? Why not just add points at each joint and have those be pivots to rig or rather what is gained by having the bones there?

MillerHollinger

@muuncakez Good question! The bone is used to determine which vertices are controlled by which pivot. Specifically, by default, a given vertex is bound to its closest bone. Then, when the bone moves (as determined by the angle of its pivot), the vertex moves along with it. Without bones, if a vertex had two equidistant pivots, it wouldn't know which one to bind to.

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