Lecture 23: Virtual Reality (139)
Liaminamerica2

As in homework 3, we know that the light from the same surface, depending on the material, would have a different radiance value depending on the angle. It would be interesting to see how software utilizes the view from these cameras and compiles them to one perspective.

aishikbhattacharyya

With a higher resolution required, I wonder if a denser camera would be better even if it means more latency.

myxamediyar

To answer aishikbhattacharyya, I think that it would improve resolution, but then I worry that it may increase latency due to higher data throughput. Then also there may be trade-offs in processing power, storage, and bandwidth.

muuncakez

How can HW3 be used to simulate changing camera angles with the help of shaders? Similar to what @Liaminamerica2 stated that depending on the material different angles will produce different radiances for the overall mesh.

So... If I am rotating the object itself then it seems to be a good idea to try to set the new pixel to the radiance of the last pixel so the lighting hits the model the same even if the light and camera stays fixed?

But if I want the object to stay in place and I move the camera does that mean the relative shading is instead me looking out of the screen instead of into the screen?

You must be enrolled in the course to comment