Lecture 28: Conclusion (10)
myxamediyar

Wow, this look really cool! I wonder if the difference in the images is due to how Blender handles BTDF - bidirectional scattering distribution function - which is primarily concerned with transparent materials. However, AFAIK, BSDF = BTDF + BRDF, which it seems like you also implemented.

el-refai

I'm really curious as to how you guys went about adding the liquid to this scene. Was it essentially just treated as a solid object but then you gave it a liquid appearance? Very cool nonetheless!

AnikethPrasad

This is really cool! Did it also take a similar time to render in Blender? I'm also curious on what Blender does differently as @myxamediyar asked.

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