In practice, how complex are these hierarchical representations, i.e how many layers of hierarchy are typically used?
Jamie-Walton
This reminds me a lot of Adobe's Character Animator tool, which allows you to manipulate a character using a similar hierarchy. Does industry level animation software typically use this kind of structure? Or is it a way to simplify the GUI for beginner users?
myxamediyar
This reminded me of OOP examples in lower division courses, where they tried to teach us to group things by common group and then individualizing each component within an inheriting class.
In practice, how complex are these hierarchical representations, i.e how many layers of hierarchy are typically used?
This reminds me a lot of Adobe's Character Animator tool, which allows you to manipulate a character using a similar hierarchy. Does industry level animation software typically use this kind of structure? Or is it a way to simplify the GUI for beginner users?
This reminded me of OOP examples in lower division courses, where they tried to teach us to group things by common group and then individualizing each component within an inheriting class.