following from what was said in lecture, the u vector is essentially the normal vector to the "rotation" of the camera, like for example if we wanna have the horizon line completely horizontal on the screen, then our up vector would be like (x,y,z) = (0,1,0) ? correct me if im wrong
following from what was said in lecture, the u vector is essentially the normal vector to the "rotation" of the camera, like for example if we wanna have the horizon line completely horizontal on the screen, then our up vector would be like (x,y,z) = (0,1,0) ? correct me if im wrong