Here we can see that texture magnification results in a much more pixelated picture. Are there any methods that can result in a zoomed in photo with resolution and crispness as close as possible top the original picture?
jasonTelanoff
It's clear to see a drastic increase in smoothness from nearest to others which would usually be better. However, are there uses when nearest prevails except when speed is a concern or for pixel art?
jerrymby
The distinction between bilinear and bicubic is that bilinear fits linear functions while bicubic fits polynomials. The visual outcome is that bicubic image is smoother than bilinear which is expected because linear approximation eliminates some gradients snd produces a "sharper than real" artifact.
Here we can see that texture magnification results in a much more pixelated picture. Are there any methods that can result in a zoomed in photo with resolution and crispness as close as possible top the original picture?
It's clear to see a drastic increase in smoothness from nearest to others which would usually be better. However, are there uses when nearest prevails except when speed is a concern or for pixel art?
The distinction between bilinear and bicubic is that bilinear fits linear functions while bicubic fits polynomials. The visual outcome is that bicubic image is smoother than bilinear which is expected because linear approximation eliminates some gradients snd produces a "sharper than real" artifact.