The pros/cons of these three filters are kind of obvious. From the three pictures filtered by those three methods, I can see an increase in smoothness from Nearest to Bicubic. This improvement makes the pictures more natural. However, improving smoothness also means losing sharpness. It may cause the pictures to look like a blur. Moreover, since bilinear and bicubic introduce more computation, it will cause slower rendering.
The pros/cons of these three filters are kind of obvious. From the three pictures filtered by those three methods, I can see an increase in smoothness from Nearest to Bicubic. This improvement makes the pictures more natural. However, improving smoothness also means losing sharpness. It may cause the pictures to look like a blur. Moreover, since bilinear and bicubic introduce more computation, it will cause slower rendering.