Lecture 5: Texture (70)
jayc809

I think it is very interesting to highlight the efficiency aspect of mipmap. Smaller and low resolution images can be read from memory quicker than big ones and may require less computation to sample and filter, which is important if the image is too big for GPU memory and must be loaded from the RAM. Moreover, the optimization of texture calculations and limited choices also scales well, allowing computers to reach higher frame rates and better performance.

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