I didn't quite understand from lecture why these cubes necessarily look off - if there is no sorting going on, why must the rotating cubes look wrong? Could it be that, by random chance, writing to the framebuffer went from furthest to closest and actually rendered correctly?
I didn't quite understand from lecture why these cubes necessarily look off - if there is no sorting going on, why must the rotating cubes look wrong? Could it be that, by random chance, writing to the framebuffer went from furthest to closest and actually rendered correctly?