Just a quick observation in integrating ambient lighting to other lighting types (such as directional lighting), do we average out the ambient shading color values to all the textures in the scene? Or if we are using a value (0 <= r, g ,b <= 1), just multiply the values together?
Just a quick observation in integrating ambient lighting to other lighting types (such as directional lighting), do we average out the ambient shading color values to all the textures in the scene? Or if we are using a value (0 <= r, g ,b <= 1), just multiply the values together?