Can these half-edge operations be done in parallel over the whole mesh or does it lead to too many conflicts to be done efficiently?
agao25
@litony396 That's an interesting question, I feel like if you can ensure that the edge collapses aren't on adjacent edges, then you could probably do the operations in parallel for a more optimized algorithm. As a starter though, I feel like the pointer reassignments will be quite the headache so not doing that properly will probably lead to a lot of conflicts
Can these half-edge operations be done in parallel over the whole mesh or does it lead to too many conflicts to be done efficiently?
@litony396 That's an interesting question, I feel like if you can ensure that the edge collapses aren't on adjacent edges, then you could probably do the operations in parallel for a more optimized algorithm. As a starter though, I feel like the pointer reassignments will be quite the headache so not doing that properly will probably lead to a lot of conflicts