The mesh for subdivision here uses triangles but meshes can use other polygons such as quadrilaterals. What would be the best shape to use if we wanted a very efficient way of smoothing out the shape?
Hsong159
I found that triangles are used more than quads during meshes because triangles are more predictable during transformations. Triangle are also planer, which allows it to form any shape without concern for concavity or convexity.
The mesh for subdivision here uses triangles but meshes can use other polygons such as quadrilaterals. What would be the best shape to use if we wanted a very efficient way of smoothing out the shape?
I found that triangles are used more than quads during meshes because triangles are more predictable during transformations. Triangle are also planer, which allows it to form any shape without concern for concavity or convexity.