Is it possible to deterministically undo Catmull-Clark subdivision? Would it be possible to do so even if the mesh wasn't initially subdivided using Catmull-Clark, but rather a default mesh? If so, would it be worth storing objects in their most un-subdivided form and then subdividing them based on need?
theflyingpie
If you have a mesh that is a combination of triangles and quads, how would you determine what subdivision algorithm is most appropriate to use? Is it possible to use a combination of subdivision algorithms?
Is it possible to deterministically undo Catmull-Clark subdivision? Would it be possible to do so even if the mesh wasn't initially subdivided using Catmull-Clark, but rather a default mesh? If so, would it be worth storing objects in their most un-subdivided form and then subdividing them based on need?
If you have a mesh that is a combination of triangles and quads, how would you determine what subdivision algorithm is most appropriate to use? Is it possible to use a combination of subdivision algorithms?