Does downsampling directly modify the program's storage of the polygon mesh, and could this conversion be costly?
ArjunPalkhade
Out of curiosity, why might a downsampled appearance be preferred instead of a higher polygon representation of an object, atleast besides performance?
KevinXu02
Yes, downsampling directly modify the program's storage of the polygon mesh.The conversion could be costly in real-time processing,though there are methods like clustering and gpu parallel to optimize this process. And in most of the time, the downsampling models are pre-processed and storaged.
Mehvix
How found this video on why exactly lower complexity models are so efficient (it's much more involved than just depending on the polygon count)
randyen
Mesh downsampling seems like a counterintuitive idea, but I think it would be preferred over a higher sampled one for a couple reasons. For example, one might only require the shape of the object, rather than all the little details for whatever purposes they have. Or, they might wish to reduce computation by omitting extra details.
stang085
I wonder how the programs decide what vertices to keep vs. take away when simplifying the mesh
zepluc
This recalls me that a video games art style called "low poly". This is especially useful in real-time rendering or on devices with limited hardware resources. And it is a really cool art style for video games.
Hsong159
I personally believe that downsampling is important here because it reduces memory usage and rendering speed. Furthermore, downsampling might be used to allow faster loading time on web applications across different devices.
Does downsampling directly modify the program's storage of the polygon mesh, and could this conversion be costly?
Out of curiosity, why might a downsampled appearance be preferred instead of a higher polygon representation of an object, atleast besides performance?
Yes, downsampling directly modify the program's storage of the polygon mesh.The conversion could be costly in real-time processing,though there are methods like clustering and gpu parallel to optimize this process. And in most of the time, the downsampling models are pre-processed and storaged.
How found this video on why exactly lower complexity models are so efficient (it's much more involved than just depending on the polygon count)
Mesh downsampling seems like a counterintuitive idea, but I think it would be preferred over a higher sampled one for a couple reasons. For example, one might only require the shape of the object, rather than all the little details for whatever purposes they have. Or, they might wish to reduce computation by omitting extra details.
I wonder how the programs decide what vertices to keep vs. take away when simplifying the mesh
This recalls me that a video games art style called "low poly". This is especially useful in real-time rendering or on devices with limited hardware resources. And it is a really cool art style for video games.
I personally believe that downsampling is important here because it reduces memory usage and rendering speed. Furthermore, downsampling might be used to allow faster loading time on web applications across different devices.