So if the ray moving left, we just flip the logic. t_max < t* -> Intersect(R, tmin, tmax), right?
What is oxo_xox and dxd_xdx?
ox is the origin of the x position of the ray and dx is the ox + t * dx in the ray equation
So if the ray moving left, we just flip the logic. t_max < t* -> Intersect(R, tmin, tmax), right?
What is ox and dx?
ox is the origin of the x position of the ray and dx is the ox + t * dx in the ray equation